Enjoy Penalty Shootout, Defender Mode, Pro Keeper, and 1V1 Football Match. The football match game consists of 4 Different Modes to kill your Boredom. Lead your team on the road to GLORY, rise to the top in a football series of challenging Arenas and weekly Events of the Football Soccer Strike League. Tablets will be popping up in schools with increasing regularity 4G mobile networks may spur a new boom in streaming music and video to smartphones and tablets and the apps world will wait to see what the next big Candy Crush-sized mainstream success is.Enjoy Football Soccer Strike League and experience real penalty shots Game What lies ahead in 2014? Apps will spread on to new kinds of devices, from smart watches to cars. Tracking your steps, calories, workouts and even your sleeping patterns became increasingly common, with a flurry of existing apps tied to external monitors, and some new ones (like Moves in this roundup) which simply used your smartphone's sensors. On the plus side, crafting game Minecraft – which is huge among kids – was one of the biggest-selling apps of the year without an in-app purchase in sight.Īlso big in 2013: fitness-tracking apps, as part of a trend known as "quantification of the self". Parents were spoilt for choice when it came to engaging apps for their kids, although free-to-play games proved more controversial in this market, with several high-profile cases of children blowing their parents' iTunes budgets on virtual items, and an investigation by the Office of Fair Trading warning dodgy developers to mend their ways. Communications regulator Ofcom estimated that 42% of 5-15-year-olds and 28% of 3-4-year-olds now use a tablet at home – and that's before an expected flood of new devices unwrapped this Christmas. It helped to make mobile gaming more mainstream than it has ever been, as a glance at the touchscreens on any commuter train or bus showed this year.Ĭhildren's apps were another big trend, with a growing community of developers aiming to educate and entertain children as young as two years old on the tablets owned by their parents. The biggest of the lot was Candy Crush Saga, although its 2012 launch means it's not included in this roundup. The biggest app trend of 2013 was the domination of "free-to-play" games: those that are free to download and play, but which make their money from in-app purchases of virtual items or currency.
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